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Definitions (218)

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power creep


The gradual unbalancing of a game due to successive releases of new content.
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worker placement


n. A term used to describe the game mechanic which involves a "token-based, turn-limited, locking action selection menu." Players, in turn order, place tokens (aka workers) to select [..]
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Gur


n. See graphical user representation
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tcg


n. Trading Card Game: See CCG
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abstract


adj. Generally means simplified instead of detailed. In the context of games, it is an overloaded term which usually means "without theme or story" or "not highly detailed; [..]
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abstract strategy game


n. 1) A game generally limited to two players and perfect information (i.e. no randomness) often with incidental or irrelevant theme. (Chess does have a theme, but it can be ignored. A bishop is just [..]
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accessory


(BGG usage) Accessories are items that are used in games, but do not add rules or change game play. For example, a collection of upgraded components is an accessory. An accessory must be specific to a [..]
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acting game


n. A game where players must represent another/perform theatrically.
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action point allowance system


Players get a certain number of action points each turn to spend on executing actions of their choosing, where actions have varying action point costs.
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action selection


A game mechanic where a player selects an action to perform from a menu (possibly changing) of possible choices.
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