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Definitions (20)
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User Manual
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GLOSSARY
Here is an overview of some of the terms we use to describe the PlayCanvas Engine and Tools.
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APPLICATION
The pc.Application
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Asset
An asset is a unit of data that is typically imported into PlayCanvas from a content creation application (such as Blender or 3D Studio Max). It can represent a 3D model, an animation, an audio sample [..]
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attribute
An attribute is a property of a Component
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component
Components describe the properties and functionality of an Entity
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DOM
The DOM (Document Object Model) is a way of representing an HTML document. Web browsers make an interface available for querying and modifying the DOM that makes up the HTML page that is displayed in [..]
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entity
An Entity is the one of the building blocks of your application in the PlayCanvas Engine
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Framework
The Framework is the upper layer of abstraction in the PlayCanvas Engine. It consists of high-level features such as the Entity-Component System and the interface with the PlayCanvas Editor. See the A [..]
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gizmo
A Gizmo is a control that can be dragged around with the mouse in order to edit the attributes of an Entity, it is usually used to edit the transform matrix. A Gizmo consists of three color-coded part [..]
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