developer.playcanvas.com

Website:https://developer.playcanvas.com/en/
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Definitions (20)

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User Manual
Source: developer.playcanvas.com

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GLOSSARY


Here is an overview of some of the terms we use to describe the PlayCanvas Engine and Tools.
Source: developer.playcanvas.com

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APPLICATION


The pc.Application
Source: developer.playcanvas.com

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Asset


An asset is a unit of data that is typically imported into PlayCanvas from a content creation application (such as Blender or 3D Studio Max). It can represent a 3D model, an animation, an audio sample [..]
Source: developer.playcanvas.com

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attribute


An attribute is a property of a Component
Source: developer.playcanvas.com

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component


Components describe the properties and functionality of an Entity
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DOM


The DOM (Document Object Model) is a way of representing an HTML document. Web browsers make an interface available for querying and modifying the DOM that makes up the HTML page that is displayed in [..]
Source: developer.playcanvas.com

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entity


An Entity is the one of the building blocks of your application in the PlayCanvas Engine
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Framework


The Framework is the upper layer of abstraction in the PlayCanvas Engine. It consists of high-level features such as the Entity-Component System and the interface with the PlayCanvas Editor. See the A [..]
Source: developer.playcanvas.com

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gizmo


A Gizmo is a control that can be dragged around with the mouse in order to edit the attributes of an Entity, it is usually used to edit the transform matrix. A Gizmo consists of three color-coded part [..]
Source: developer.playcanvas.com


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