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Definitions (39)
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base
The original Dominion, with no expansions. E.g., “In base, Chapel is the best early-game trasher.”
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big money
Strictly speaking, a strategy where no Actions are bought at all, only Treasure and Victory. In practice, often used to refer to a strategy emphasizing Treasure and Victory cards that is merely sup [..]
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cantrip
Any card that gives at least +1 Card, +1 Action; it costs no action to spend it and it replaces itself in the hand. Can technically refer to Villages, but in practice usually refers to cards like S [..]
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chain
A deck in which the same card(s) are played either multiple times per turn (or simply every turn for some powerful cards). E.g., “Lab chain”.
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Counter
A card that acts to neutralize another card (usually an attack), whether directly (e.g., Moat) or indirectly (e.g., Library vs. Militia/Goons).
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Cycling
To move quickly through your deck. Chancellor provides an extreme example of cycling, but cards like Warehouse and Laboratory also cycle your deck effectively.
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Draw Dead
Generally refers to drawing an Action card when you have no more Actions to play. In context, may refer to drawing an Action card that cannot be effectively used (e.g., Baron without Estate, Moneylen [..]
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Early game
Most purchases are low-cost cards; players are defining their overall strategy.
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ENDGAME
Players are purchasing almost exclusively victory cards. Often accompanied by jockeying with lower-value victory cards, e.g., PPR.
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End on piles
Force the game to end by emptying three or more piles (four or more with 5+ players).
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