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Definitions (42)

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one-to-one


Most commonly refers to a program where a school provides one device (e.g. laptop, tablet, etc) per student. This is a new initiative and a lot of conflicting reports exist citing its advantages and d [..]
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adaptive learning


An educational process where the teaching methods and materials adapt to each students’ pace and level. Technology is often the vehicle for delivering this process, since software can change exercises [..]
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Assistive technology


Any piece of technology, hardware or software, that helps a person with disabilities perform everyday tasks that might otherwise be difficult or impossible. This can include everything from wheelchair [..]
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behavior management


A psychological method where the actions of an individual are altered through various techniques, such as positive and negative reinforcement. The goal is to encourage a repetitive desired behavior.Fo [..]
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Big Data


A collection of data sets so large that specialized technologies, techniques, and technicians are required to process, manage, and store them. An industry has arisen around the processing and analysis [..]
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BLENDED LEARNING


A teaching practice that combines, or blends, classroom and online learning. The instruction of a lesson occurs with both teacher interaction and computing devices. Also known as Hybrid Learning.For e [..]
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Bloom’s Taxonomy


A teaching framework that classifies learning objectives from lower order to higher order thinking skills: Remembering, Understanding, Applying, Analyzing, Evaluating, and Creating. Some criticize ele [..]
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Bring your own device


Also known as Bring Your Own Technology (BYOT), this is an initiative where students bring their own mobile devices into the classroom for class purposes, as opposed to using school-issued devices. Th [..]
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classroom management


A psychological method used by teachers to minimize classroom disruptions and maximize a learning environment. Though a number of tactics can be used, they generally fall into the use of positive or n [..]
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Clickers


A device or mobile app that allows students to answer a multiple-choice question. The teacher presents a question to the class, then students use their clickers to input their answer. Some use this as [..]
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