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Definitions (31)

1

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Teching


This term generally applies to two different types of teching. 1) Throw Tech, which is pressing the throw command at the same time, or slightly after your opponent which will negate the throw and set [..]
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236P


Some fighting games and gamers use numbers instead of direction inputs to describe moves. This comes from turning your normal arcade stick layout into a grid, much like a telephone keypad.
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armor


Some attacks, specials, or V triggers have an armored property. What this means is that if you hit someone in an armored state their character will not enter a hit stun animation, meaning you cannot c [..]
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bnb


Bread and butter combos. Often easy to do, quick combos that do a fair amount of damage but most importantly, are easy to execute.
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Block stun


Block stun refers to the amount of time between when you block an attack, and when you can take the next action. When you block an attack, it is what prevents you from immediately throwing out a retal [..]
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Broken


Term used to describe a supremely over powered character or tactic that makes it nearly impossible to win.
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cancel


Using (normally) a special move to cancel out the last few frames of a normal attack to continue a combo. Or, using a Super or Critical Art to cancel out the last few frames of a special move to conti [..]
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ca


Critical Art. It's this games version of supers.
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Crouch tech


Pressing the command to tech a throw (LP+LK) while in a crouched state.
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Damage scaling


To help prevent combo strings that can kill almost instantly, most games use damage scaling to dial back the damage done over the course of a combo.
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