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Definitions (71)

1

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box


(a) A module in which a certain environment (a house, city, world…) is defined and players are free to explore it according to their own volition. (b) (b) Any sealed environment (spaceship, house on t [..]
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Button


A rule which provides an above average result to a character’s attributes or abilities. Usually unintended by the system designer.
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Bounce


//en.wikipedia.org/wiki/Campaign_%28role-playing_games%29">Campaign: A series of adventures.
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4

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Convention


An oxymoron.
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5

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cheese


Roleplaying style which invites an increased contribution to setting, character and story from the players.
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d(number)


#ffffff;">d20 :the original rule system developed for Dungeons and Dragons, or an updated version of the system; this system uses a twenty sided dice also known as d20
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7

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Fade


Module ending in which a narrator figure draws back from the immediate events, commenting on the resolution and on likely futures for the (surviving) characters. Also known as a long shot or a pan.
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8

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Flashback


Roleplaying device whereby important events from a character’s past are replayed (‘remembered’) in game time to emphasise a particular point or to educate and entertain other players. Flashbacks may b [..]
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Flexiform


Module in which the actions of separate teams can influence each other. Teams play unique characters who can communicate and interact within the same module (e.g., independent teams of police working [..]
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10

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hook


A strong plot device (NPC, event, artefact) that provides the rationale for characters involvement in an adventure. To quote Steve Reynolds, ‘There are only two basic plot hooks in DnD – find the magi [..]
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