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Definitions (208)
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1a
To attack in a simple fashion, as opposed to using complex micro to attack in a sophisticated way. "I just 1A'ed my units to his main and crushed his army." Derived from the act of pres [..]
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4G
Lingo for the four Warp-Gate rush, or to indicate a four Gate opening.
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4M
4M is a short term for Marines, Marauder, Mines and Medivacs. Take a look at 4M (HotS-Build-Order) for further information.
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6 pool
A Spawning Pool at 6/10 (Supply).
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7RR
7 Roach Rush
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20NR
20 Minutes No Rush - Used to characterize an inexperienced player who plays a heavy turtle game and does not attack until the 20 minute mark. From 1998 to 200x it was a popular play style in SC1 for c [..]
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AA
Anti-Air - Units or attacks that target air units (e.g. Spore Crawlers are anti-air defense structures)
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ag
Anti-Ground - Units or attacks that target ground units (e.g. Marauders are anti-ground units)
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all-in
An attack where the player commits everything in an offensive attack to win the game, often even including some or all of this player's workers. If this all-in attack fails, the game is almost ce [..]
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aoe
Area of effect - A spell or ability that hits an area on the map rather than a specific target (e.g. EMP, Fungal Growth).
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