doc.photonengine.com

Woonplaats:1
Upvotes received2
Downvotes received1
Karma:0 (upvotes-downvotes)



0 earned Badges

No badges were found



Definitions (52)

1

1 Thumbs up   0 Thumbs down

Application ID


In the Photon Cloud, the Application ID (AppId) is the main identifier for a Title and it's Virtual Application
Source: doc.photonengine.com

2

0 Thumbs up   0 Thumbs down

ack


A (low level) command to acknowledge reliable commands. Used for Reliable UDP (RUDP).
Source: doc.photonengine.com

3

0 Thumbs up   0 Thumbs down

actor


Players in a room are also called "Actor". An actor has an ActorNumber, also referred to as actorId
Source: doc.photonengine.com

4

0 Thumbs up   0 Thumbs down

APPLICATION


Applications contain the game logic, written in C# and run by the Photon Core. They extend the abstract class Application for this. The Photon Cloud makes use of Virtual Applications
Source: doc.photonengine.com

5

0 Thumbs up   0 Thumbs down

Build script


A batch file or MsBuild project to compile and copy applications for their deployment. Takes care of getting a clean build for deployment.
Source: doc.photonengine.com

6

0 Thumbs up   0 Thumbs down

Business Logic


A game's logic, which runs on top of Photon Core. This "layer" handles operations and events.
Source: doc.photonengine.com

7

0 Thumbs up   0 Thumbs down

Channel


Can refer to either low-level channels in the RUDP protocol or to the "conversation" channels in Photon Chat
Source: doc.photonengine.com

8

0 Thumbs up   0 Thumbs down

chat


Photon Chat is a lightweight service for communication between users. Users can join channels, send private messages and make use of a user status which is available for friends. Chat uses a separate connection and is independent of rooms.
Source: doc.photonengine.com

9

0 Thumbs up   0 Thumbs down

client


Applications that connect to a server are called clients. In Photon's case, they initiate a connection to a server, which enables them to message other clients. Photon clients are programmed with a client API, also referred to as client library.
Source: doc.photonengine.com

10

0 Thumbs up   0 Thumbs down

command


Commands are used on the eNet protocol layer to transport your data or establish / shutdown connections. You won't write these, but we will explain them for your background knowledge.
Source: doc.photonengine.com


To view all 52 definitions, please sign in.