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Definitions (66)

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Super Flash


adj. - Usually describes the period of time when a character is about to perform a Super Combo or Custom Combo. The screen goes black, the game freezes for a second, and the character performing the attack that caused the Chi Gathering may or may not continue to animate. After the Chi Gathering, the person performing the move usually has some Frame [..]
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supers


n. - See "Super Combo."
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Anti-Air


adj. - Describes any attack that is designed or used for attacking enemies who are airborne. When a move is described as being Anti-Air, it also implies effectiveness at doing its job. Dan's KouRyuKen, for example, looks like a Shoto ShouRyuKen, but has no invincibility. Thus, it is not really considered an Anti-Air move. B
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BLOCK


v. - To defend against an opponent's attack. Usually, doing so puts you into Block Stun.
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Block stun


n. - After blocking an attack, characters go into what is known as "Block Stun." During Block Stun, they are stuck in blocking animation and cannot do anything except block again. The length of Block Stun depends on the attack that was blocked. In almost all games, once you start blocking, you will continue to block all further attacks, e [..]
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byoc


n. - Term applied to tournaments where attendents are required to bring their own controllers to play with, as none or few will be provided.
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cancel


v. - Beginning a move before the animation of the previous move has finished; the end of the previous move is "canceled" and the next move begins immediately. What moves can be canceled into other moves depends on the game, but in many cases weaker normal attacks can be canceled into stronger normal attacks, and all normal attacks can be [..]
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Chain Combo


n. - The ability for certain characters to cancel a Normal Move into another Normal Move. Also referred to as a Target Combo in some games.
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Chip


n. - See "Block Damage." - v. - To hit a blocking opponent with a move that causes Block Damage.
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combo


n. - A series of hits that, once the first connects, the rest will connect without giving the opponent the ability to defend at any point. Some games have moves that act as "Combo" breakers, but most do not. - v. - To perform a Combo on an opponent.
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